#GamerGate is the perfect example to show the real story of fake news

As Alex, they’re putting chemicals in the water that are even turning the frogs gay, Jones says, there is a war on our minds. And while this living meme has been made fun of for most of his career, he isn’t wrong about the war part. There has always been a war, to keep the scales on our eyes, blinding our minds. While most people probably didn’t recognise this, August 16th, 2014 would change the world. Eron Gjoni posted about how Zoe Quinn abused him in their relationship. Gjoni’s post came at a time when gamers were shaking their heads on why Zoe’s non-game Depression Quest was getting so many favourable articles about it, including escapist.com. The events between players and the gaming press and feminists went viral to the point, a simple post about how men can identify if their relationships are abusive or not became a national rally against ‘misogyny online’.

While there have been trolls on both sides of this debate going online, it was how the outside media showcased this that shows how much there is a war on our minds. If you didn’t know #GamerGate was all about ethics and censorship, it was. And the fact people were fighting for that transparency and ethics in the journalism for their favourite hobby, games, you thought it was an online mob against women in gaming, which is the farthest thing from the truth. I wasn’t part of the original #GamerGate push; I only knew what the media said about it. So, I went out over the past couple of months to read some stuff on media manipulation, especially about #GamerGate, because the mainstream media’s narrative about #GamerGate is #FakeNews.

I started with reading the True Story of Fake News by Mark Dice. While this book doesn’t deal with #GamerGate directly, Mark has always impressed me with his ability to research and present information. I also read Zoe Quinn’s book Crash Override, and Inside GamerGate, a social history of the Gamer Revolt. We know that google is suppressing conservative content online, which is probably using this API. I checked this API with some standard Anti-social justice things, and you’ve got to check out the absolute hilarity of the responses.

So we have an API whose algorithm categorises being against feminism and Antifa as immoral, especially calling Antifa terrorists, which the algorithm says is very toxic, as is our favourite meme, feminism is cancer. We also see a left-winged bias towards calling anybody Hitler as offensive, while calling someone Stalin is less offensive (for reasons), and it doesn’t have enough data when a person compares a public figure to Mao. We know that Google and other tech companies have an inherent left-winged bias. The moment Google fired James Damore for challenging the left-winged narrative that ‘brogrammers’ prevent women from entering ‘STEM’ fields, a narrative which started before and gained support during #GamerGate because the media fanned those flames, you can see how Google wants to control the ‘progressive’ narratives. He was not allowed to question their methods or motives. No wonder one of #GamerGate’s biggest detractors, Anita Sarkeesian and Zoe Quinn are in good standing in Google.

Not only did #GamerGate have all kinds of women and minorities coming to its defence, telling progressive dimwits like Sarkeesian and Quinn to stop messing around with our hobbies, but members of #GamerGate did a lot to help young women get into the gaming industry by funding the Fine Young Capitalists. Zoe Quinn opposed them over some semantics about ‘transgender’ policies and not paying their workers. #GamerGate swooped in to help the group and through the interactions created the most prominent icon for GamerGate – Vivian James, featured in the first meme on this blog. If you never heard of that in the mainstream news narrative about #GamerGate, you may be listening to #FakeNews.

Once these anti-GamerGate MSM narratives occurred in August of 2014 and kept on going, Gamers from all around the world realised how corrupt the media was. GamerGate first started with Gamers coming against corrupt journalists who were not disclosing ties with different developers. Then a narrative begins where the movement, which was all about media ethics, was just an online hate mob, which probably shocked the participants a great deal – their assumptions confirmed by a media that was lying about them.

Those events, which solidified when Adam Baldwin coined the hashtag, suggesting he believed the gaming journalists were in league with game developers, would start a political movement that would eventually lead to the election of Donald Trump. WikiLeaks invited #GamerGate to level up, and realize that the corruption wasn’t just with gaming journalism, but going right up to the most powerful organizations in the world. It was the beginning of the end of the mainstream media, because everybody was being brought into the fold of the media corruption. Now we have liberalists who want to fight this regressive left authoritarianism and media corruption. Had they left our games alone, we would have done nothing, as per the non-aggressive principle dictates. We’re okay with you, until you come at us, then get ready for a massive attack.

#GamerGate has had such a profound cultural effect. People started to realise that the media does lie about things because they attacked a bunch of people defending their hobbies. And out of it came thousands of people who would no longer believe the media just because they said something because they had proof they lied before. Things are only getting worse and worse though, with the advent of the term Fake News. GamerGaters knew that the media was already fake news though, but most people don’t realise it, because they grew up hearing that the press was the truth. It is up to us to show why this is not the case anymore. If the Media can lie about #GamerGate, what else can they lie about to create a narrative?

After GamerGate more and more people continued to work against censorship and corruption the media, leading to Brexit and Donald Trump’s election victory. These are the lasting effects of #GamerGate waking gamers up that the media has never been their friends. The media may have ‘been with gamers’ when Fox News was posting up their nonsense about how games were destroying America’s youth, but it was just the members of the press bias against conservatives. When ‘progressives’ like Sarkeesian and Quinn make the same stupid arguments as the Fox News panellists, the same media expounds them as heroes, simply because Sarkeesian and Quinn are the same kind of leftists they want to promote. The hypocrisy of the left is exposed. It’s only stupid if conservatives make those arguments, but when we make those arguments, we are ‘progressive’, and you’re sexist if you don’t agree.

I wonder if the media expected the backlash of #GamerGate, where people used humour, memes and social media to start fighting back, showing the hypocrisy of the press. People on the right in the movement probably laughed as people realised many media outlets have a left-winged biased because many people in #GamerGate was shocked when media outlets who had supported them in the past attacked them for being misogynist and right winged, even though many were left-winged. I wonder if they realised what they were doing when dozens of websites attacked the ‘Gamer’ Identity one week after #GamerGate started to trend on Twitter, with the the Gamers are Dead articles, who attacked Gamers instead of taking their concerns seriously.

Most of these articles came out the same day, which #GamerGate members proved was because all of the journalists were part of a secret group called GamerJournoPros (this article is about the early days of GamerGate). Finding and exposing the GameJurnoPros group had an even more significant effect on people questioning what the heck was going on, asking how much the media was working with each other to create a narrative about #GamerGate and gamers, again fuelling the fire, convincing gamers who were paying attention what was going on. Media was working with each other in very unethical ways.

Since, 2014, Gamers have changed the political landscape. I wonder, how many gamers couldn’t have cared about who was in politics, never voting because their life was games. And when the media and politicians started to attack them in familiar ways, they became very political, all in the name to save their hobby. After all, both Anita Sarkeesian and Hillary Clinton used the same rhetoric at certain times. I wonder how many American supporters of #GamerGate laughed their heads off, hearing Hillary Clinton channelling Sarkeesian on national TV!

We are ever vigilant against media corruption and media collusion and ethics. When things don’t line up, we fight it by exposing the corruption that is apparent. And we’re not going away anymore. We will continue to fight for what #GamerGate is all about – media ethics and censorship, to fight against #FakeNews. These are non-partisan issues. You were lied to about #GamerGate if you never heard about the Fine Young Capitalists, WikiLeaks inviting us to level up, GameJournoPros working with each other, and the amount of positive press that Zoe Quinn was getting for no apparent reason. #GamerGate shows the definite left-winged bias in the media because many gaming media outlets ridiculed Fox news and their reports on gaming, but when Anita Sarkeesian and others says the same things, the press comes in to defend her, and any leftist.

Thanks for reading and have a great day.

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