Storytelling and programming actually go hand in hand, because cutscenes are always completely controlled by coding within gaming engines.
Deciding where character 1 goes, and how character 2 meets them is done with coding. Creating a quick video with effects can be done with coding. Creating memes can be done with coding – if you have the right tools.
SwiftPlaygrounds comes with so many tools to create all kinds of stories using Coding 2 and 3. Everything from coding vids that tell stories, to meme generators that can do things nothing else can do.
Coding and storytelling are creative processes, so expect more and more overlap in the next few lessons – showing how to create some remarkable things.
He is a legend on the Internet. Facing Antifa hordes is nothing new for him. Completely protected by riot gear and armed with a huge wooden sword, he ensures Antifa will never take over the Internet. Nobody knows how he got the sword, but here it has enabled him and the Proud Boys to gain power all over the Internet, despite Antifa smearing him and the group.
Today, we are going to learn materials in Blender, by making our solar system look similar to our planets.
To do this, I am going to teach you how to change render settings and what these render settings are good for. Then I am going to show you how to apply materials and how to make the sun shine through those materials. I’m going to show you how to make planets look like they have an atmosphere, and I’m going to show you how to create clusters on a mesh that has a second material to ensure the Earth has oceans and land masses.
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What a Birthday week I had. Everything worked out like clockwork in my life, including my channel. I’m over 4000 views on my channel. When I sat down, thinking about what my targets for views, I didn’t expect the sheer amount of support I would get, I was hoping for 5k views by May. If I keep going, I should have that by the first two weeks of March, if not sooner. Thank you guys! While I’m talking about that – feel free to come over to my channel teaching game development – BitChute – https://www.bitchute.com/channel/makegamesgreatagain/.
This week, I went through –
Blender Tutorial 2 – Blender Solar System placement –
Development on my game has been going, slowly but surely. I have one of the main character’s face done – Trolly McPatrairchy, pictured below. The cross is an eye target, and yes, it does make the eyes move wherever I put it. I’ve got the sketches for Based Stickman done, and most of the writing is done for the characters. Within the next couple of weeks, I’ll be just drawing concepts for the game, instead of always being in the GDM so much, and it looks like 3 weeks to model a character, and I’d expect a week for texturing and 1 week for rigging the character. After that, I’ll make a Trolly trailer.
Don’t forget to share this post with others. It gets my work out there.
I know this link is off topic, but if you want a real laugh today – https://twitter.com/aja_cortes/status/1098710614057222146?s=21 – this guy is giving women advice on how to be women, and it’s just as funny as it sounds. And his name, I thought it was our favourite politician, Alexandria Ocasio-Cortez for a moment, but now, some guy who is just as stupid as her.
Here’s to another amazing week in Make Gaming Great Again!
They say timing is everything in game design, comedy, and so many other things, but framing is often forgotten. Putting characters and objects in the right position, to grab the attention of your audience is so important in all kinds of art. But how do we do it – by framing and using some tools I haven’t mentioned yet.
First, is the rules of thirds. Especially with digital art, putting a rules of thirds image in front of everything, it is so important. It allows you to place things properly, because nothing is more boring than putting something right in the middle. Always keep your dominant feature off to the side. Especially something like a tree. Imagine, you turn the corner on a huge hill, and see a fantastic mystical tree where a player needs to go, and the tree is just to the left side, and the branches go off to the right, obscuring the sky. That is possible with gaming.
Framing gives a sense of story, whether it is the subtle heart beat I gave Trolly and Trollette, romantically holding each other, looking into each other’s faces, or my renders of planet earth – one in the upper corner, teasing the start of something coming to Earth, or the render where it is the bottom corner, teasing a great journey is about to start.
Framing is everything that makes this happen. Once you get use to these principles, you don’t even need to think about them, they happen naturally (BTW, I drew the embrace before I downloaded the grid and golden ratio curve).
We’re at the final Virtual Coder lesson for this semester. The game was too short for me not to do this, but it is good needed practice. In this lesson we go over the three linked videos – conditionals, logical operators, and while loops, as well as review the solutions of levels 9, 10 and 11 in Virtual Coder.
Starting next week, I’m going to go onto other coding things with you using SwiftPlaygrounds and Codea, which will give you some more review of coding, and actually see good coding in action.
I’m including the coding for the little https://www.bitchute.com/video/Gvjzo3qMoxwP/ The Pill Vs The Cube video, so you can start getting references on how to code and animate in a gaming engine, which Codea is (a primitive one).
I finally figured it out tonight, something that was really bothering me with Blender – how to make a camera and spotlight focus on a focal point, which they could in SoftImage.
I show how to use parenting and constraints to make the camera and lighting to aim for a focal point, no matter where you put it, to give the maximum amount of control over your lighting and your cameras.