How to create a 3d humanoid character

#art #digitalart #3dart #rotoscoping #blender #blender3d #gamedevelopment#gamedev #gamedesign #gamedeveloper #indiegamedev

While I am not doing video tutorials on making a 3d character in this batch of episodes, I will be doing it in the next batch of episodes. So, if you want to start doing this early, this is how to start.

As per the drawing a character from scratch, https://www.bitchute.com/video/TyxRMYWij5Rn/, you must start with the face when you create a 3d character. Simply put, the face is the seat of the character. It shows the character’s personality, intention and mood.

When you start working on the character, you don’t have to really worry about making things exactly perfect, because you only have to do half the face in a layer based drawing app, because you can duplicate that layer and then flip it horizontally and then move it into a reasonable position with the least amount of gaps and overlap.

Once you have the front facing picture, you can use sketchbook pro to draw in some straight lines by duplicating the character and flipping it and drawing straight lines between the two characters, and then you can delete the other image and start drawing the side profile from those guide lines.

Remember in the side profile, the ear is about half way down between you the cheek and the back of your head.

Once you have both the pictures you can bring them into Blender as a reference picture, which I would put into the front Orthographic view and the Right Orthographic view for the side picture, and then you can start modelling the head from one side, because Blender has a mirror modifier tool.

In my next tutorial on modelling, I will start showing how to do this in Blender.

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