MGGA – Coding Lesson 5 – Programming, Storytelling and Puzzles – S2L14

Full Video –

Swift Playgrounds –

If your game has no puzzles, no problems to overcome, no obstacles that prevent your player from going from the beginning of your game to the end of the game, than your game is boring. You need to stump your player’s progress to give them something to overcome and feel great about.

Every game has multiple puzzles to solve, and when you solve them, you feel fantastic, so this lesson will start looking on how to introduce problem solving to make sure we create something that gives our players a rush for solving.

Social Media –

Minds –

BitChute –

YouTube – –

Twitter –

Exclusively Games –

PlayLists –

First Semester Playlist –

Second Semester Playlist –

Blender Guru’s basics series –

Darren Lile’s character creation series –

Websites – – talk about anything, even if the comment section has been disabled. – Just games, no politics.


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