MGGA – Principles of Animation 7 – Arcs – S2L21

Full Video –

Principles of Animation

Since animals and humans move around from joints, basically hinges, we all move in arcs. Even if you were to look at your arm stretching forth, there is a bit of an arc involved in that movement, so we need to start to become aware of that in the animation process.

Today, we learn this important part of the principles of animation, helping us plan out paths and making sure our animations look as natural as we can possibly make it.

Animations – – Crab Attack – Halberd attack

Social Media –

Minds –

Dissenter – –

Twitter –

Exclusively Games –

PlayLists –

First Semester Playlist –

Second Semester Playlist –

Blender Guru’s basics series –

Darren Lile’s character creation series –

Websites – – talk about anything, even if the comment section has been disabled. – Just games, no politics.


Leave a Reply

Please log in using one of these methods to post your comment: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s