MGGA – Introduction to Squash and Stretch – Principles of Animation – S2L3

Full Video

New Lesson – Introduction to Squashing and Stretching – Principles of Animation – S2L3. Today, we talk about one of most ill-informed concept for all art – the principles of animation, and the most important concept in it, the principle of squash and stretch. Whether you are Peter Parker, being squashed by a bunch of rubble as Doc Oc has smashed you into to and then exloding out of it, or it’s simply animating a bouncing ball that is squashed as it hits the ground and then stretches as it rebounds up, or you’re Trollette who huddles up near a fire, and then stretches forth to tease the guys, it shows intention and character in all these things.

In gaming animations, I don’t know how many indie developers obviously don’t know these important concepts to make their animations have energy and come to life, so this is a vitally important lesson for everybody to watch if they are serious about game development.

Principles of Animation

Disney Animated App –

Related Videos – – Drawing Characters from Scratch video playlist


How to create a 3d humanoid character

#art #digitalart #3dart #rotoscoping #blender #blender3d #gamedevelopment#gamedev #gamedesign #gamedeveloper #indiegamedev

While I am not doing video tutorials on making a 3d character in this batch of episodes, I will be doing it in the next batch of episodes. So, if you want to start doing this early, this is how to start.

As per the drawing a character from scratch,, you must start with the face when you create a 3d character. Simply put, the face is the seat of the character. It shows the character’s personality, intention and mood.

When you start working on the character, you don’t have to really worry about making things exactly perfect, because you only have to do half the face in a layer based drawing app, because you can duplicate that layer and then flip it horizontally and then move it into a reasonable position with the least amount of gaps and overlap.

Once you have the front facing picture, you can use sketchbook pro to draw in some straight lines by duplicating the character and flipping it and drawing straight lines between the two characters, and then you can delete the other image and start drawing the side profile from those guide lines.

Remember in the side profile, the ear is about half way down between you the cheek and the back of your head.

Once you have both the pictures you can bring them into Blender as a reference picture, which I would put into the front Orthographic view and the Right Orthographic view for the side picture, and then you can start modelling the head from one side, because Blender has a mirror modifier tool.

In my next tutorial on modelling, I will start showing how to do this in Blender.

Blender Updates

As I have stated, I have been working with Blender over the past month and a half. It is a remarkably powerful program – and it’s free. I am working on creating a project to create the solar system, which is how I am going to show you the basics of Blender.

This render is of the Earth, fully textured, with an environment texture for the star fields around it.

This is the planet from a different camera angle, with some asteroids in the backgrounds, barely seen.

Here is the solar system without proper light, but the creation of the asteroid fields using particles.

This is the Earth, the moon and the Space Ship I am going to show you how to model in improper lighting.

Here is the Earth, which is very dark – due to improper lighting.

This is the Earth, with just materials, with a couple of planets in the background.

This is the MAGA ship.

This is the MAGA ship without engines and without blasters.

Some wisdom from Carl Sagan about how small we are.

Here’s some more wisdom from Carl Sagan.

I started this meme after the MAGA covington event!

The original planet placement, with all planets, with just the Earth selected, the tiny little orange dot.

MGGA – Introduction to Caricatures

Full Video

Blender Guru –


Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad –

Virtual Human Body for iOS –

Wow, we’re finally done it. We’re at the end of the first phase of Make Gaming Great Again, ending our introduction series of the basic skills and concepts of game development. In this episode, I look at how to create caricatures of people and bring them to life, an important art skill to master.

When you do caricatures, you have to think about the person you are caricaturing. You need to learn the mannerism, their physical characteristics, and their personality. As an example, since I have a caricature of Prime Minister Justin Trudeau in my game as PM JT, the name is a caricature that he seems like some surfer dude/ski dude here in Canada, he’s informal, but virtue signals his support of causes like the LGBT community, so his ski jacket is rainbow coloured, exemplifying this guy who is way out of his element as he leads a nation.

Caricatures are fun little elements that can bring lots of things to life. We see them every single day with caricatures of all kinds of public figures and they are an important part of democracy, keeping public figures in check if they go too far, be it Donald Trump, Justin Trudeau or Anita Sarkeesian.

For the rest of the month, I want you to keep on going through my channel, thinking about and working on a game idea, because in February I’m going onto the Blender and I’m going to teach you how to create 3d art for your video game. 3d games sell better than 2d games by far, if they are done right. So while you are doing that, go to Blender Guru’s channel and start learning some 3d art with him, so next month you will be able to create a scene where a space ship flies through the solar system which is also animated.

Thanks for all the support you have show me by coming to my channel to learn game development, helping to Make Games Great Again.

Working with Blender Now

For the past 2-3 weeks, I’ve been working to learn Blender through an awesome YouTube channel – Blender Guru. Andrew is an excellent teacher, and takes just enough time to educate you on what to do in Blender to ensure you do all the right things.

I’ve gone through 5 of his videos now, one to introduce 3d work, which I could have skipped because I’ve taken animation before, using Autodesk SoftImage. They killed the software, and Blender is free, so I would rather not go into massive amounts of debt to create a video game.

The next four episodes of his show have been very fun to follow, and I can see how I am going to teach you all Blender to create some awesome effects when I create the solar system. He’s not teaching that, he’s teaching something completely different – making a still life of a plate of donuts on a table. I’m going to show you how to create a space ship and the solar system.

A radioactive donut, using a material that will allow me to show you how to make the Sun.

Just a normal chocolate donut.

The original donut without any materials on it.

A flaming monkey skull.

I can see, from how easy it was to use particles in SoftImage 6.5 compared to future versions they came out with, Autodesk planned on killing it. Blender was very easy to use to create that fire effect on the monkey head. It really reminded me of SoftImage 6.5 – a couple of clicks and a few slider bars and you could do some amazing stuff with it.

I definitely recommend Blender as the 3d tool we use to create everything we need for our games.

MGGA – Drawing a Character From Scratch Part 3 of 3

Full Video –

Apps –

Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad –

Virtual Human Body for iOS –

Drawing a human body can take practice, and sometimes you don’t have it right. No worries though, with digital art, it is only a few clicks of a mouse or a flick of your stylus to erase what you find wrong and redo it.

Remember, the face ratio is 50/50/50 – halfway down the face is the eye line, halfway down that is the nose line, and halfway down that is the mouth line. Once you have your face all proportioned, the body falls right down from the face.

At 2 head lengths, a woman’s breasts are seated. The chest starts at about 1.25 heads down, and goes to 2.5 heads down and is 2 heads wide, including the shoulders. The hips are 2.25 heads wide and start at 3 heads down and go down to the 4th head down.

Arms are about 2.5 heads tall, and start at the top portion of the chest. Legs start half way down the Hips, at about 3.5 heads down, and go down to the full 7 heads tall character height.

After you have that skeleton in, feel free to draw in a sketch of the character to get everything looking natural and then ink the character in a add the proper colouring.

So ends our lessons on drawing a character from scratch. From here you should be able to draw any character you want out of your head. Just keep on practicing. Have patience, you’re not going to be perfect. In fact Vincent Van Gogh would destroy 90% of his paintings before he had one he was proud of, so if it takes you 9 tries before you get a character right, don’t worry.

Thanks for supporting my channel and helping me Make Gaming Great Again.

Vagnita Suckeesian Character Sheet

You can’t have a parody of GamerGate and Internet Drama without making Anita Sarkeesian, or at least a caricature of her, as the main enemy of the game, which gave birth to Vagnita Suckeesian.

I was inspired by Disney and other cartoon villains, like the Grinch (I’ll give you 3 guesses which emotion was inspired by him), while at the same time, looking at Anita’s way over dyed and damaged hair, which I am contemplating is going to be part of her attack style.

Vaggy, of course, is out to censor the entire Internet, cleansing it of any idea, video, blog or game that disagrees with her narrow Ideology.