MGGA – Coding Lesson 5 – Programming, Storytelling and Puzzles – S2L14

Full Video –

Swift Playgrounds –

If your game has no puzzles, no problems to overcome, no obstacles that prevent your player from going from the beginning of your game to the end of the game, than your game is boring. You need to stump your player’s progress to give them something to overcome and feel great about.

Every game has multiple puzzles to solve, and when you solve them, you feel fantastic, so this lesson will start looking on how to introduce problem solving to make sure we create something that gives our players a rush for solving.

Social Media –

Minds –

BitChute –

YouTube – –

Twitter –

Exclusively Games –

PlayLists –

First Semester Playlist –

Second Semester Playlist –

Blender Guru’s basics series –

Darren Lile’s character creation series –

Websites – – talk about anything, even if the comment section has been disabled. – Just games, no politics.


MGGA – Introduction to Graphic User Interfaces

Full Video –

Battle Heart 1 –

Battle Heart 2 –

While I took animation at college, the game teacher only had one thing to say about designing a UI – look at other popular games and copy what you think is awesome about their user interfaces, because other players probably think the same thing.

If you make your UI so complicated and confusing, most players will not play your game, so think about simplicity in design.

The more simplistic the UI for combat the better, as most players only use 3-4 powers on a consistent basis anyways. Having 10 slots to choose from may be way too much for the player and lead to less fluid game play.

For the next couple of weeks, I’m slowing down production for Christmas and New Years. I’ll only put a video up on Tuesday and Friday for the next couple of weeks.

Thanks for watching and Making Games Great Again.