MGGA Plays – BattleHeart 1 – Art

Full Video –

Battleheart 1 was a nice simple game, with nice simple art, storytelling and animations, which is why it is still a very popular game in the App Store for iOS. Definitely worth a play, and definitely something a small group of people can create if they put their minds to it.

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MGGA Plays – BattleHeart 1 – Review

Full video –

Battleheart, the birth of the series, was a good game. It was very fun because it was easy to pickup, some basic configuration, and lots of class mashups to create amazing stuff. Still, it’s very linear storytelling, and improper algorithms putting some characters at disadvantages took away from the greatness of this game.

MGGA Plays – BattleHeart Legacy – Art

Full Video –

https://www.bitchute.com/video/sVybx9FawzPg/

Today, we start to look at gameplay footage in the eyes of a game developer, looking how how variables for a variety of different things creates gameplay experience.

Whether it is an experience system using a variable for XP to achieve levels, where you modify your character to create the character you want, or questing lines with their own local variables for the quests progressing as you achieve objectives, gaming mechanics are important and we need to see them when we are playing the game.

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