MGGA – Introduction to Caricatures

Full Video

Blender Guru –

https://www.youtube.com/user/AndrewPPrice

Apps-

Procreate for iPad – ($13.99 cnd but it’s worth it)

https://itunes.apple.com/ca/app/procreate/id425073498?mt=8

If Procreate is too Expensive – Autodesk SketchBook for iPad –

https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8

Virtual Human Body for iOS –

https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Wow, we’re finally done it. We’re at the end of the first phase of Make Gaming Great Again, ending our introduction series of the basic skills and concepts of game development. In this episode, I look at how to create caricatures of people and bring them to life, an important art skill to master.

When you do caricatures, you have to think about the person you are caricaturing. You need to learn the mannerism, their physical characteristics, and their personality. As an example, since I have a caricature of Prime Minister Justin Trudeau in my game as PM JT, the name is a caricature that he seems like some surfer dude/ski dude here in Canada, he’s informal, but virtue signals his support of causes like the LGBT community, so his ski jacket is rainbow coloured, exemplifying this guy who is way out of his element as he leads a nation.

Caricatures are fun little elements that can bring lots of things to life. We see them every single day with caricatures of all kinds of public figures and they are an important part of democracy, keeping public figures in check if they go too far, be it Donald Trump, Justin Trudeau or Anita Sarkeesian.

For the rest of the month, I want you to keep on going through my channel, thinking about and working on a game idea, because in February I’m going onto the Blender and I’m going to teach you how to create 3d art for your video game. 3d games sell better than 2d games by far, if they are done right. So while you are doing that, go to Blender Guru’s channel and start learning some 3d art with him, so next month you will be able to create a scene where a space ship flies through the solar system which is also animated.

Thanks for all the support you have show me by coming to my channel to learn game development, helping to Make Games Great Again.

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MGGA – Drawing a Character From Scratch Part 3 of 3

Full Video –

Apps –

Procreate for iPad – ($13.99 cnd but it’s worth it)

https://itunes.apple.com/ca/app/procreate/id425073498?mt=8

If Procreate is too Expensive – Autodesk SketchBook for iPad –

https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8

Virtual Human Body for iOS –

https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Drawing a human body can take practice, and sometimes you don’t have it right. No worries though, with digital art, it is only a few clicks of a mouse or a flick of your stylus to erase what you find wrong and redo it.

Remember, the face ratio is 50/50/50 – halfway down the face is the eye line, halfway down that is the nose line, and halfway down that is the mouth line. Once you have your face all proportioned, the body falls right down from the face.

At 2 head lengths, a woman’s breasts are seated. The chest starts at about 1.25 heads down, and goes to 2.5 heads down and is 2 heads wide, including the shoulders. The hips are 2.25 heads wide and start at 3 heads down and go down to the 4th head down.

Arms are about 2.5 heads tall, and start at the top portion of the chest. Legs start half way down the Hips, at about 3.5 heads down, and go down to the full 7 heads tall character height.

After you have that skeleton in, feel free to draw in a sketch of the character to get everything looking natural and then ink the character in a add the proper colouring.

So ends our lessons on drawing a character from scratch. From here you should be able to draw any character you want out of your head. Just keep on practicing. Have patience, you’re not going to be perfect. In fact Vincent Van Gogh would destroy 90% of his paintings before he had one he was proud of, so if it takes you 9 tries before you get a character right, don’t worry.

Thanks for supporting my channel and helping me Make Gaming Great Again.

Introduction to Arrays

Full Video –

SwiftPlaygrounds –

https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Array Definition –

https://en.m.wikipedia.org/wiki/Array_data_structure

This is the final introduction to coding video I am creating, Introduction to Arrays. Arrays are databases that contain data inside of them. In game design, this could be used to generate random opponents in random places, defined by an array of enemies that can appear on the map, and another array with spawning locations for those random enemies. With a function, you could randomize which enemy is going to spawn in which place because Arrays are numbered.

Since this is my last episode for coding, I’ll cover the rest of the lessons from SwiftPlaygrounds through solutions videos while talking about some basics on how this would apply to Game Development, but many of their lessons are strictly SwiftPlaygrounds lessons which allow you to gain some more experience in coding. My first such lesson will be on the Array puzzles next week.

Starting in February, I’m going to start to work on lessons on 3d modelling using Blender for art lessons. I’ve already see how I am going to accomplish this, I’ll teach you all how to make the Solar System and a little spaceship flying through it. SpaceForce FTW! I will create a little animation through Blender over the next three months to show you how to do all of this.

Thanks for supporting my channel over the past three months and Making Games Great Again!

MGGA – Drawing a character from Scratch, part 2 of 3

Full Video –

Drawing Heads Album (4 new drawings on how to draw heads from different angles) –

https://www.facebook.com/media/set/?set=oa.380502469160318&type=3

Apps –

Procreate for iPad – ($13.99 cnd but it’s worth it)

https://itunes.apple.com/ca/app/procreate/id425073498?mt=8

If Procreate is too Expensive – Autodesk SketchBook for iPad –

https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8

Virtual Human Body for iOS –

https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Once you understand the basic ratio of the face – 50/50/50 – halfway down the face you get the eye line, halfway down that you get the nose line and halfway down that you get the mouth line, you can start drawing characters from different angles.

All you need to do is make a new layer in your drawing tool, and block out those lines and then start angling the face in the way you want, side profile, 45 degree angle, slightly tilted.

I’ve included brand new drawings and tutorials on the drawing heads folder on my facebook group, so if you want to go there and download them that will help you out like it helped me out.

Next week, I will finalize drawing a character from scratch, looking at how to draw a full body character from different angles.

Thanks for watching and Making Games Great Again.

MGGA – Introduction to Graphic User Interfaces

Full Video –

Battle Heart 1 –

https://itunes.apple.com/us/app/battleheart/id394057299?mt=8

Battle Heart 2 –

https://itunes.apple.com/us/app/battleheart-2/id1232791258?mt=8

While I took animation at college, the game teacher only had one thing to say about designing a UI – look at other popular games and copy what you think is awesome about their user interfaces, because other players probably think the same thing.

If you make your UI so complicated and confusing, most players will not play your game, so think about simplicity in design.

The more simplistic the UI for combat the better, as most players only use 3-4 powers on a consistent basis anyways. Having 10 slots to choose from may be way too much for the player and lead to less fluid game play.

For the next couple of weeks, I’m slowing down production for Christmas and New Years. I’ll only put a video up on Tuesday and Friday for the next couple of weeks.

Thanks for watching and Making Games Great Again.

MGGA – Introduction to Object Oriented Programming

Full Video –

https://youtu.be/P-Qufl8suyw

SwiftPlaygrounds –

https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Definition of Instances in Object-Oriented Programming –

https://en.m.wikipedia.org/wiki/Instance_(computer_science)

Introduction to Variables –

https://youtu.be/P-Qufl8suyw

Introduction to Functions –

https://youtu.be/xugrFZ_KBzU

Types are the blueprints of a group of similar objects in programming. With Types, we can define that group – like factions in video games – AntifaThugs are a Type. For each member of that Type, we have an instance of that type. Using the basis of variables that we learned in the last episode, you can use a variable to define which member of AntifaThugs that instance is with a variable that will be Int nAntifa = Antifa +1, with Var Int nAntifa = 0.

Then you can define what behaviours that instance will be involved in, by defining functions which allow those objects to do something that is being defined by the programmer, like attacking Trolly/Trollette, restoring their hp with a potion, etc, etc, etc.

This allows us to create programming which can look at individual behaviour of instances without making every single member of the group doing the exact same thing at the exact same time.

Thanks for watching and Making Games Great Again!

MGGA – Drawing Characters from Scratch

Full Video –

Drawing Heads Album –

https://www.facebook.com/media/set/?set=oa.380502469160318&type=3

Procreate for iPad – ($13.99 cnd but it’s worth it)

https://itunes.apple.com/ca/app/procreate/id425073498?mt=8

If Procreate is too Expensive – Autodesk SketchBook for iPad –

https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8

Virtual Human Body for iOS –

https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

This is the first of three episodes on how to draw a character from scratch. The most important aspect of drawing a character is the face. We’ve all heard these ideas before – the Eyes are the mirrors of the soul, and ‘90%’ of communication comes from our body language.

Most people are extremely intimidated by drawing faces, but once you learn some basic techniques, drawing faces becomes a process that is easily done. First, find the kind of face you want to create, looking at the base faces that I’ve provided in the Facebook Album I’ve linked. The common facial types are in two files for male heads and female heads. Once you select it, just a quick drawing over that base on a new layer and drawing the base lines – 50% down the face for the eye line, then another 25% for the nose, and half of what is left for the lip line.

After that, draw in the details, using the other references, to block in the nose, the eyes and the lips properly to give your character the essentials to show emotion, desire and interest that conveys what you need to our players to feel a connection with that character.

Once that is done for the base emotion on the face, you should start video taping and acting out this character’s reactions to the things that will happen in the game and use those as references to really convey every possible emotion the character will face and draw the facial differences over and over again. All you need to do is duplicate the first face and then erase and redraw the emotions on his face.

The next step is next week, drawing the character from all the different possible angles using the base layers, showing the eye line, the nose line and lip line to reveal the character from all kinds of different angles.

The next week after that, we will learn how to draw a full body character from different angles to convey more character.

Thanks for watching and Making Games Great Again!