Full Video –
Variable Definition –
Variables are snippets of code which store a value of any random thing in your program or game. It’s used by game developers to dictate what object in a game does what to where and when, all things that are defined by Variables.
Looking at previous episodes, the Guards are their complete own variable, and Shopkeeps would be their own variable, the player character is their own variable, townspeople are their own variables, a door is a variable, and just about anything is a variable which is defined the developer. That way you can code further things to say Door193 will only unlock with Key039 and not any other key in your pack.
Full Video –
Draw Anime Bodies –
Draw a Simple Anime Girl –
MGGA – Anime Girl 3 angles
MGGA – Introduction to Procreate
MGGA – Introduction to Humanoid Drawing
Procreate for iPad – ($13.99 cnd but it’s worth it)
If Procreate is too Expensive – Autodesk SketchBook for iPad –
Virtual Human Body for iOS –
With time and practice, you can learn to draw much better. When it comes down to it, with game design you need to be proficient in drawing characters in all kinds of different angles because of the mechanics of a game.
If you have a side scroller, you need to have great side profiling skills. If you have cutscenes, you need characters that look great from the front and from the 45 degree angle camera. If you have a 3rd person shooter, you need to make sure that backside looks great as well.
I use the Anime Girl 3 angles to teach the basics of drawing the same character from multiple angles. Practicing with these practice sheets is important, because you’ll start to wrap your brain around how to draw characters from any angle, an important skill for any artist.
Thanks for watching and Making Games Great Again!
Full Video –
Game Design Manual template –
Sonic Foxes acceptance speech –
https://youtu.be/pyR-8Fcbf48 (2:40 for the direct quote), a caricature of him will be in my game.
The Game World section, the Character section and the Story section are the trinity of pages that create the story you want to tell with your game. These help you tell amazing stories that challenge your players and entertain them. Without these you might as well just make a card game.
With the character section of your GDM, think about all the relevant details as you are creating the descriptions of your characters. All the character classes and powers, the back stories, the stories in the game, their personality, alignment changes and any other thing that should be included, and a full character sheet.
This may seem daunting at first, but you only need to start with a list of the characters first, and then you can add to this section as time and production permits.
Thanks for watching this video and Making Games Great Again!
Full Video –
Algorithms Definition –
Algorithms are one of most misunderstood concepts in the world. If you listen to the news, Algorithms are going to create the great robotic uprising, and you can’t go onto a conservative online space and not hear about Facebook, Twitter and Google altering their algorithms to silence conservative thought. Algorithms are to blame, or are they.
Algorithms are just tools, and they’re simply digital solutions to problems. Whether you want to make sure a character has a key before you let them enter a room, or you create level up scripts, or power scripts, or any other coding, anytime you solve a problem with coding you have just created an algorithm. Sure, Facebook, Twitter, and Google are using algorithms in very biased ways to silence conservative voices but the problem is not algorithms but the people who create them.
Today, I talk about how all the lessons we’ve taken so far have been teaching you how to create your own algorithms to solve issues in SwiftPlaygrounds, and that this concept applies to game development as well, especially level design, which I briefly touched upon in the Game World Page.
Thanks for watching and making games great again.