MGGA – Blender Tutorial 2 – Lets Make the Solar System – S2L7

Full Video –

Planetary info –

Sun –










Welcome to Blender guys. One of the first things I became fascinated with when I was a kid, 7 or 8 years old, was the solar system. I imagined all kinds of adventures flying in a spaceship like Luke Skywalker and the Voltron Force, fighting evil with my lightsaber and the Blazing Sword.

Today, lets create the solar system in Blender, and the information we have on our solar system.

I’m going to show you how to delete things in Blender.

Then we are going to learn how bring objects into Blender, namely spheres representing the sun and the planets.

We are going to learn about the planets, to properly place them in the scene and resize the planet to be the right size, through translation and scaling.

I’m also going to show you how to ensure we apply our transformations so wonky things won’t happen when you attach things together.

After that, I will show how to add modifiers to our meshes, to make them look much better.

Plus, I am going to show you how to operate the side panels to quickly name things.

I’m also going to show you how to group objects into collections, so you can isolate different objects, like one group for planets, another for the scene camera and light.

And I’m going to show you how to save your work.

Once you learn all of this, why don’t you add the Moon, like I am in the next episode.

Thanks for watching the video and making games great again. Give me a like and subscribe to my channel for more blender, coding and animation tutorials. And don’t forget to share this video with anybody you think would benefit from a free college level education.

Minds –

YouTube –

BitChute – –

Twitter –

Exclusively Games –

First Semester Playlist –


MGGA – Welcome to Blender – S2L4

Full Video –

Downloads –

Blender –

Work ahead –

Blender Guru’s Beginner Tutorial series –

Welcome to my Blender tutorial series. This is the first lesson – how to download Blender, how to install it, how to move the camera around in it and set it up for orthographic views, how to move, rotate and scale objects, how to change the camera settings for easier manipulations, and how to setup your folders to make things really easy to get at.

In this series, we are going to create the solar system, so if you want to go ahead, you should google all the planets and start a bit of an email database on the planets so we can work quickly to space them out and get the right colour for them.

Thanks for watching the video and Making Games Great Again!

How to create a 3d humanoid character

#art #digitalart #3dart #rotoscoping #blender #blender3d #gamedevelopment#gamedev #gamedesign #gamedeveloper #indiegamedev

While I am not doing video tutorials on making a 3d character in this batch of episodes, I will be doing it in the next batch of episodes. So, if you want to start doing this early, this is how to start.

As per the drawing a character from scratch,, you must start with the face when you create a 3d character. Simply put, the face is the seat of the character. It shows the character’s personality, intention and mood.

When you start working on the character, you don’t have to really worry about making things exactly perfect, because you only have to do half the face in a layer based drawing app, because you can duplicate that layer and then flip it horizontally and then move it into a reasonable position with the least amount of gaps and overlap.

Once you have the front facing picture, you can use sketchbook pro to draw in some straight lines by duplicating the character and flipping it and drawing straight lines between the two characters, and then you can delete the other image and start drawing the side profile from those guide lines.

Remember in the side profile, the ear is about half way down between you the cheek and the back of your head.

Once you have both the pictures you can bring them into Blender as a reference picture, which I would put into the front Orthographic view and the Right Orthographic view for the side picture, and then you can start modelling the head from one side, because Blender has a mirror modifier tool.

In my next tutorial on modelling, I will start showing how to do this in Blender.