I teach the basics of how to use Blender by creating the solar system within the program, and we’re up to the point where we are setting our planets to revolve around the sun.
More importantly, my latest tutorial is on creating a portfolio of your work, so you can start looking for work in the game development and animation industries. Having good renders and great animations helps you get your foot in the door. Most of these companies don’t care if you went to YouTube U or The University of Wisconsin, if your portfolio and demo reel is great.
Portfolio tutorial – In this lesson we go over the basics of creating a portfolio of our work. To do this, I go through the rendering settings, and we look at the differences between render file types and the 8-bit and 16-bit rendering and what to use and when. We also look at composition, and the ability to tell a story using the camera.
Animation tutorial – In this lesson, I show three different ways to animate in Blender – keyframing the deformations of an object, keyframing a parent, and using a bezier curve to make an object move along it.
Parenting tutorial – When I first took college, my professor gave us a lesson to create the solar system, after he show us how to parent and object to a “Null” and moved it around, showing how to create things that rotated around parents. This lesson is the exact same – where I show you how to parent the planets to Plain Axis, so you can animate the solar system.
Lighting tutorial – Up until now, we have been relying on our emissive sun to provide light in our scene, which is good, but we need to take it up a notch, with our first basics on lighting, teaching 3-point lighting, what kind of lights are in blender, and by using an enviornmental texture.
Environmental Texture – https://www.facebook.com/photo.php?fbid=156477348701231&set=oa.424365878107310&type=3&sfns=mo
Particles tutorial – In this lesson, we are adding asteriods to our solar system by using the particles engine in Blender, so we only need to make a few and then using particle emitters to spread out 1000s across our scene.
Asteroid Textures – https://www.facebook.com/media/set/?set=oa.421245421752689&type=3
Texturing tutorial – We’re going to start working on the ability to make our scene to ‘read’, where the audience can instantly just see our work and immediately recognize it – and texturing is a major part of that. A texture with millions of pixels can provide the details that can be modelled, simply because it would be very hard to get the same kinds of details.
Earth Textures – https://www.facebook.com/media/set/?set=oa.418375122039719&type=3
Planet Textures – https://www.facebook.com/media/set/?set=oa.418373262039905&type=3
Modelling tutorial – Today I show you the basics of modelling, how to extrude, inset, combine two objects together and how to bring reference drawings into Blender to create our ship. While I am creating the MAGA ship, because it is hilarious to see people’s reactions to MAGA hats, you can take these lessons and create anything you want.
MAGA ship blueprints (badly done) – https://www.facebook.com/media/set/?set=oa.415502405660324&type=3
Materials tutorial – This is the first in the process to teach materials and texturing, to show how to create ‘clusters’ that have their own unique materials – useful for creating what you want to create on a complex object, and how to start to develop an eye for colour.
Planetary placement tutorial – In this episode, we use the links I’ve provided below, to place our planets (just spheres for now) in the right positions and with the right sizes in order to create our Solar System.
Welcome to blender tutorial – This is the basics of using Blender – how to move things, how to move the camera around and how to start working with Blender.
Planetary info –
Full Video –
Blender Guru’s Blender Basics video series –
Welcome back to Make Gaming Great Again.
Last ‘semester’ was a bit of an idea, to see if I could start a game development channel on YouTube and BitChute and see if people thought it was valuable. While YouTube certainly has me in some kind of algorithm wilderness, BitChute has over 2000 views and gets more popular every single week I check its stats.
The most important lessons of the first semester is – don’t be afraid of coding, just learn the definitions and practice. Don’t be afraid of art, just use tutorials and get better, then start characters and caricatures from scratch to further your skills.
The whole 10,000 hour rule is all about learning, practicing what you learn, and then trying things and experimenting. If anything, this is the most important thing I think I could have taught anybody in the 24 videos for ‘Semester’ 1 – learn, practice, share and experiment.
This ‘semester’, we will be learning some more advanced things for sure, but it still comes down with learning, practicing, sharing and experimenting.
First, we will learn the principles of animation – 12 things you need to learn to bring your creations to life, be it 2d or 3d animation.
Second, we will learn Blender by creating the solar system. I also recommend you learn Blender Guru’s blender basics tutorial group, because I will teach much of the same stuff he is teaching, but you will be doing something different from what I am doing – he shows you how to make some donuts and a cup on a table, and I’m showing you how to create the Solar System, with the exact same lessons – something called lateral learning.
Third, I will be teaching you coding again through a new coding game that I just learned about. It has 11 levels, each with a more involved coding solution – perfect for practicing and gaining skills.
Thanks for the support and welcome to my ‘second’ semester, making games great again!
Gab.ai – https://gab.ai/MakeGamesGA
Twitter – https://mobile.twitter.com/MakeGamesGA
Exclusively Games – https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain
First Semester Playlist – https://www.youtube.com/playlist?list=PLbwCfY8NU5nlDJdA08vpcrysr8m5iq_K-