Make Gaming Great Again, March 3rd, 2019

Things are going really well. I’m almost at 4700 views on BitChute – so it’s coming along quiet nicely. The weekend is always m y big days – keep up the great work guys.

This week, if you missed it, I got the following vids out –

Blender materials –

Coding, Cut Scenes and Storytelling –

And Animation Types –

Thanks for all the support you have given me.

The game development is going forward too, as you can see. While I have Trolly almost done, I just need to rework the hands a bit, and then start bringing in the legs and feet, so it shouldn’t take very long. I figure about 8 weeks to get him perfectly modelled, animated and worked on.

After that, for my viewers, I am going to model a head and a body for everybody, and myself.

Doing each character from scratch is just dumb. I never did that with SoftImage, I made templates for characters, but I am kinda of rusty.

It should shave so much work off of creating a character – because I’ll have a ready made body to work with. Then I’ll get right on to a female template and body.

I am learning quiet a lot though, and I’m really proud of the progress I’ve made in the past 4-5 months.

Thanks for supporting my work, it’s been a pleasure working with all of you so far.

Social Media –

Minds –

BitChute –

YouTube – –

Twitter –

Exclusively Games –

PlayLists –

First Semester Playlist –

Second Semester Playlist –

Blender Guru’s basics series –

Darren Lile’s character creation series –

Websites – – talk about anything, even if the comment section has been disabled. – Just games, no politics.


How to create a 3d humanoid character

#art #digitalart #3dart #rotoscoping #blender #blender3d #gamedevelopment#gamedev #gamedesign #gamedeveloper #indiegamedev

While I am not doing video tutorials on making a 3d character in this batch of episodes, I will be doing it in the next batch of episodes. So, if you want to start doing this early, this is how to start.

As per the drawing a character from scratch,, you must start with the face when you create a 3d character. Simply put, the face is the seat of the character. It shows the character’s personality, intention and mood.

When you start working on the character, you don’t have to really worry about making things exactly perfect, because you only have to do half the face in a layer based drawing app, because you can duplicate that layer and then flip it horizontally and then move it into a reasonable position with the least amount of gaps and overlap.

Once you have the front facing picture, you can use sketchbook pro to draw in some straight lines by duplicating the character and flipping it and drawing straight lines between the two characters, and then you can delete the other image and start drawing the side profile from those guide lines.

Remember in the side profile, the ear is about half way down between you the cheek and the back of your head.

Once you have both the pictures you can bring them into Blender as a reference picture, which I would put into the front Orthographic view and the Right Orthographic view for the side picture, and then you can start modelling the head from one side, because Blender has a mirror modifier tool.

In my next tutorial on modelling, I will start showing how to do this in Blender.

MGGA – Drawing a character from Scratch, part 2 of 3

Full Video –

Drawing Heads Album (4 new drawings on how to draw heads from different angles) –

Apps –

Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad –

Virtual Human Body for iOS –

Once you understand the basic ratio of the face – 50/50/50 – halfway down the face you get the eye line, halfway down that you get the nose line and halfway down that you get the mouth line, you can start drawing characters from different angles.

All you need to do is make a new layer in your drawing tool, and block out those lines and then start angling the face in the way you want, side profile, 45 degree angle, slightly tilted.

I’ve included brand new drawings and tutorials on the drawing heads folder on my facebook group, so if you want to go there and download them that will help you out like it helped me out.

Next week, I will finalize drawing a character from scratch, looking at how to draw a full body character from different angles.

Thanks for watching and Making Games Great Again.

MGGA – Drawing Characters from Scratch

Full Video –

Drawing Heads Album –

Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad –

Virtual Human Body for iOS –

This is the first of three episodes on how to draw a character from scratch. The most important aspect of drawing a character is the face. We’ve all heard these ideas before – the Eyes are the mirrors of the soul, and ‘90%’ of communication comes from our body language.

Most people are extremely intimidated by drawing faces, but once you learn some basic techniques, drawing faces becomes a process that is easily done. First, find the kind of face you want to create, looking at the base faces that I’ve provided in the Facebook Album I’ve linked. The common facial types are in two files for male heads and female heads. Once you select it, just a quick drawing over that base on a new layer and drawing the base lines – 50% down the face for the eye line, then another 25% for the nose, and half of what is left for the lip line.

After that, draw in the details, using the other references, to block in the nose, the eyes and the lips properly to give your character the essentials to show emotion, desire and interest that conveys what you need to our players to feel a connection with that character.

Once that is done for the base emotion on the face, you should start video taping and acting out this character’s reactions to the things that will happen in the game and use those as references to really convey every possible emotion the character will face and draw the facial differences over and over again. All you need to do is duplicate the first face and then erase and redraw the emotions on his face.

The next step is next week, drawing the character from all the different possible angles using the base layers, showing the eye line, the nose line and lip line to reveal the character from all kinds of different angles.

The next week after that, we will learn how to draw a full body character from different angles to convey more character.

Thanks for watching and Making Games Great Again!

MGGA – Introduction to Game Stories

Full video –

New Make Gaming Great Again video – Introduction to Game Story.

When you understand the game world and the characters involved, you can start to understand that stories are simply a tug of war between protagonists and antagonists where they try to overcome each other’s efforts in order to achieve their goals, ending up as an epic confrontation at the end of the game.

Then you can write a game story, or any story in fact, because you see it as a simple chess match of moves and counter moves.

Introduction to Character Drawing

Full Video –

Resources –

Draw Anime Bodies –

Draw a Simple Anime Girl –

MGGA – Anime Girl 3 angles

MGGA – Introduction to Procreate

MGGA – Introduction to Humanoid Drawing

Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad –

Virtual Human Body for iOS –

With time and practice, you can learn to draw much better. When it comes down to it, with game design you need to be proficient in drawing characters in all kinds of different angles because of the mechanics of a game.

If you have a side scroller, you need to have great side profiling skills. If you have cutscenes, you need characters that look great from the front and from the 45 degree angle camera. If you have a 3rd person shooter, you need to make sure that backside looks great as well.

I use the Anime Girl 3 angles to teach the basics of drawing the same character from multiple angles. Practicing with these practice sheets is important, because you’ll start to wrap your brain around how to draw characters from any angle, an important skill for any artist.

Thanks for watching and Making Games Great Again!

MGGA – Introduction to Characters

Full Video –

Game Design Manual template –

Sonic Foxes acceptance speech – (2:40 for the direct quote), a caricature of him will be in my game.

The Game World section, the Character section and the Story section are the trinity of pages that create the story you want to tell with your game. These help you tell amazing stories that challenge your players and entertain them. Without these you might as well just make a card game.

With the character section of your GDM, think about all the relevant details as you are creating the descriptions of your characters. All the character classes and powers, the back stories, the stories in the game, their personality, alignment changes and any other thing that should be included, and a full character sheet.

This may seem daunting at first, but you only need to start with a list of the characters first, and then you can add to this section as time and production permits.

Thanks for watching this video and Making Games Great Again!