MGGA – Blender Tutorial 2 – Lets Make the Solar System – S2L7

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Planetary info –

Sun –










Welcome to Blender guys. One of the first things I became fascinated with when I was a kid, 7 or 8 years old, was the solar system. I imagined all kinds of adventures flying in a spaceship like Luke Skywalker and the Voltron Force, fighting evil with my lightsaber and the Blazing Sword.

Today, lets create the solar system in Blender, and the information we have on our solar system.

I’m going to show you how to delete things in Blender.

Then we are going to learn how bring objects into Blender, namely spheres representing the sun and the planets.

We are going to learn about the planets, to properly place them in the scene and resize the planet to be the right size, through translation and scaling.

I’m also going to show you how to ensure we apply our transformations so wonky things won’t happen when you attach things together.

After that, I will show how to add modifiers to our meshes, to make them look much better.

Plus, I am going to show you how to operate the side panels to quickly name things.

I’m also going to show you how to group objects into collections, so you can isolate different objects, like one group for planets, another for the scene camera and light.

And I’m going to show you how to save your work.

Once you learn all of this, why don’t you add the Moon, like I am in the next episode.

Thanks for watching the video and making games great again. Give me a like and subscribe to my channel for more blender, coding and animation tutorials. And don’t forget to share this video with anybody you think would benefit from a free college level education.

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MGGA – Principles of Animation – Anticipation – S2L6

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Principles of Animation

While video games have an amazing way to create a sense of anticipation in their users, with programmable things that will get a player’s attention to some kind of detail, again in indie games this is something that is clearly lacking.

What makes something humorous and entertaining, not only giving your player the heads up on something, but getting characters to act properly, preparing for an act, acting it out, and then the termination of the act – like winding back, conjuring a ball of fire in your hands, and then lobbing it at the enemies. When you animate powers in your game, always think about that. Think of Street Fighter, with the Hadouken – winding back and then throwing the ball of energy, or the Shepard, you’re working too hard renegade trigger – it is possible to show these kinds of events and animations in video games.

Even the power attack, that the character jumps in the air – he will probably squat down first in preparation, and then jump up in the air – the action, and terminate the action as he slams his fists on the ground.

Or Trollette, looking to the left and right – the preparation of the act – stretching her legs out – the act, and then closing them again and winking at Trolly.

Thanks for making games great again.

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MGGA – Welcome to Blender – S2L4

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Blender Guru’s Beginner Tutorial series –

Welcome to my Blender tutorial series. This is the first lesson – how to download Blender, how to install it, how to move the camera around in it and set it up for orthographic views, how to move, rotate and scale objects, how to change the camera settings for easier manipulations, and how to setup your folders to make things really easy to get at.

In this series, we are going to create the solar system, so if you want to go ahead, you should google all the planets and start a bit of an email database on the planets so we can work quickly to space them out and get the right colour for them.

Thanks for watching the video and Making Games Great Again!

MGGA – Introduction to Squash and Stretch – Principles of Animation – S2L3

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New Lesson – Introduction to Squashing and Stretching – Principles of Animation – S2L3. Today, we talk about one of most ill-informed concept for all art – the principles of animation, and the most important concept in it, the principle of squash and stretch. Whether you are Peter Parker, being squashed by a bunch of rubble as Doc Oc has smashed you into to and then exloding out of it, or it’s simply animating a bouncing ball that is squashed as it hits the ground and then stretches as it rebounds up, or you’re Trollette who huddles up near a fire, and then stretches forth to tease the guys, it shows intention and character in all these things.

In gaming animations, I don’t know how many indie developers obviously don’t know these important concepts to make their animations have energy and come to life, so this is a vitally important lesson for everybody to watch if they are serious about game development.

Principles of Animation

Disney Animated App –

Related Videos – – Drawing Characters from Scratch video playlist

How to create a 3d humanoid character

#art #digitalart #3dart #rotoscoping #blender #blender3d #gamedevelopment#gamedev #gamedesign #gamedeveloper #indiegamedev

While I am not doing video tutorials on making a 3d character in this batch of episodes, I will be doing it in the next batch of episodes. So, if you want to start doing this early, this is how to start.

As per the drawing a character from scratch,, you must start with the face when you create a 3d character. Simply put, the face is the seat of the character. It shows the character’s personality, intention and mood.

When you start working on the character, you don’t have to really worry about making things exactly perfect, because you only have to do half the face in a layer based drawing app, because you can duplicate that layer and then flip it horizontally and then move it into a reasonable position with the least amount of gaps and overlap.

Once you have the front facing picture, you can use sketchbook pro to draw in some straight lines by duplicating the character and flipping it and drawing straight lines between the two characters, and then you can delete the other image and start drawing the side profile from those guide lines.

Remember in the side profile, the ear is about half way down between you the cheek and the back of your head.

Once you have both the pictures you can bring them into Blender as a reference picture, which I would put into the front Orthographic view and the Right Orthographic view for the side picture, and then you can start modelling the head from one side, because Blender has a mirror modifier tool.

In my next tutorial on modelling, I will start showing how to do this in Blender.

MGGA – Welcome to the ‘Second Semester’ – S2L1

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Blender Guru’s Blender Basics video series –

Welcome back to Make Gaming Great Again.

Last ‘semester’ was a bit of an idea, to see if I could start a game development channel on YouTube and BitChute and see if people thought it was valuable. While YouTube certainly has me in some kind of algorithm wilderness, BitChute has over 2000 views and gets more popular every single week I check its stats.

The most important lessons of the first semester is – don’t be afraid of coding, just learn the definitions and practice. Don’t be afraid of art, just use tutorials and get better, then start characters and caricatures from scratch to further your skills.

The whole 10,000 hour rule is all about learning, practicing what you learn, and then trying things and experimenting. If anything, this is the most important thing I think I could have taught anybody in the 24 videos for ‘Semester’ 1 – learn, practice, share and experiment.

This ‘semester’, we will be learning some more advanced things for sure, but it still comes down with learning, practicing, sharing and experimenting.

First, we will learn the principles of animation – 12 things you need to learn to bring your creations to life, be it 2d or 3d animation.

Second, we will learn Blender by creating the solar system. I also recommend you learn Blender Guru’s blender basics tutorial group, because I will teach much of the same stuff he is teaching, but you will be doing something different from what I am doing – he shows you how to make some donuts and a cup on a table, and I’m showing you how to create the Solar System, with the exact same lessons – something called lateral learning.

Third, I will be teaching you coding again through a new coding game that I just learned about. It has 11 levels, each with a more involved coding solution – perfect for practicing and gaining skills.

Thanks for the support and welcome to my ‘second’ semester, making games great again!

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This week in Making Games Great Again – February 3rd, 2019

Wow, just one more day and I start my next batch of lessons in game design. The month was a huge one for me. From about 1400 views on BitChute to well over 2500 views – that’s over 1100 views in a month. If I keep those stats, I will be well over 13k by this year’s end – hopefully more – with all the cool stuff I am going to teach you over this year.

Thanks for all the support guys, and don’t forget to remind this post and give me a thumbs up. The more support I get, the better my work will become, that’s for sure. Anybody who supports my channel will definitely get all kinds of sneak previews of game footage and even game testing my game when it is almost done. And this helps me get my Game Development channel out there, so people don’t have to spend 40k, like I did, to become a game developer by taking animation or game development in college or university.

Looking at my work load, I expect I can get lots of work done on my game in the next few months, after I sat down and planned out my weeks until May. I will have many components made for the game, including a 3d Trolly, Trollette and Vaggy. I’ve never had Trolly done in 3d yet. He’s only been 2d drawing for the longest time – since 2015. . . I guess his first official birthday will be sometime in the next 2 or 3 weeks.

But my main focus will always be teaching game development – which brings me to the next bunch of episodes that will focus on 3d and animation. I will be teaching Blender, so you might want to go to the linked website at the bottom of this text and download it today, while you are reading this. I will be teaching how to create the Solar System, and a little spaceship that will travel around in it, so we can learn all the capabilities of Blender with just learning the basics.

While you are going through my tutorials on making the solar system, which will teach you all the basics, going through Blender Guru’s beginner tutorial’s playlist will give you twice as much practice, and it will allow you to learn laterally as well – because you’re making donuts with his series, and the solar system with mine. Lateral learning is important, I was able to create most of my tutorials by learning from his tutorials. I add a couple of other parts to my tutorials go above and beyond his beginner tutorials, and only towards the end.

I’ll also be teaching the principles of animation, which I am also linking at the bottom of this text. It will give you the basic definitions of each principle, and I will go more in depth in each lesson to provide some real context and examples of these principles. These are vitally important in creating awesome video games. The more exaggerated and expressive the movement, the better it actually reads as reality, so this is a vitally important lessons, whether you decide on 2d or 3d gaming!

I’m also making going to go through a new coding game with everybody called Virtual Coder – Sumerian, which I am linking below. The more practice we can get for all these tasks the better you will get. Again, this is that lateral learning stuff – if you’ve gone through SwiftPlaygrounds and through this game, than you have twice as much practice by applying ideas and concepts.

Now, following the @thequartering here on Minds and YouTube, I know there is a bit of a discussion on the new Epic Games store, and I don’t want to get involved in Internet Drama at all, but his stance can be pretty negative. As a aspiring game developer, my games will be on Epic Games store – simply because I hope to make a little money on it. I don’t expect millions, so every penny I can save will be passed onto my customers, and used to pay my rent, bills and groceries.

I know they don’t have user reviews by default, but you can opt-in, which is probably a click somewhere – so I will always have user reviews. I invite people to critique me if it helps me improve my work. Besides, I get to be the alpha who gets to make fun of the betas on the store, who hide behind opt-outs!

Hopefully, my thoughts can help him see that he shouldn’t pass judgement so quickly on the Epic store or the developers who choose to use it, being as cynical as he is.

Thanks for supporting me and making games great again!

Social Media –

BitChute –

YouTube – –

Twitter –

Exclusively Games –

First Semester Playlist –

Blender Guru’s Beginner Tutorial series –

Blender –

Principles of animation –

Virtual Coder – Sumerian –