This Week in Make Gaming Great Again, May 5th, 2019

After so much turbulence last week, this week has gone perfectly.

I’m officially on vacation right now. No real work for a couple of weeks. Just some writing, drawing (I’m redrawing the characters I did in the beginning – like Based Stickman, Anonymous, Trolly and Trollette – that shouldn’t take more than a couple of days) – and putting up some vids on Battle Heart 1 and 2, reviewing it as a game developer, and some other social media reviews.

This week, I did a huge amount of finalizing work for this block of work. – MGGA Plays – BattleHeart Legacy – Art

I look at the art of BattleHeart Legacy – both in the 3d adaptation of their original work, and with their newly created storytelling elements – which were good considering this was their very first attempt at it. – MGGA Marketing – BitChute vs YouTube

I look at the current states of these two great platforms, where YouTube buries your videos in obscurity – no matter what it is, while BitChute has issues with their processing servers and a self inflicted wound of not offering the right incentives to financially supporting the website – more exposure and advertisement for the support tiers. – GamerGate Trolls Update 2

This is the big work this week – the culmination of 100s of hours of writing, drawing, recording and compiling, I have my newest update video on GamerGate Trolls. I did learn a lot from it, and next time I promise it will be shorter and better compartmentalization.

This month is just relaxing, and I am already feeling much better than at the end of last week. Keep playing games my friends, and developing them.


MGGA Plays – BattleHeart Legacy – Art

Full Video –

Today, we start to look at gameplay footage in the eyes of a game developer, looking how how variables for a variety of different things creates gameplay experience.

Whether it is an experience system using a variable for XP to achieve levels, where you modify your character to create the character you want, or questing lines with their own local variables for the quests progressing as you achieve objectives, gaming mechanics are important and we need to see them when we are playing the game.

Reddit – – this is brand new – expect good things from this starting in May.
Facebook –
YouTube –
Twitter –
Minds –
Dissenter –
Instagram – –

Principles of Animation vids – Block 2

I’m glad I decided to create this series of videos when I started this block. I wanted to keep on working on traditional art type series in this block, because I started to feel I was really gaining some mastery with drawing and concept art in January, so I wanted to expand that.

The Principles of Animation were introduced to all animators and artists by Frank Thomas and Ollie Johnston in the “Illusion of Life”, while they were working as Disney animators. In other words, this is the gold standard for people who want to animate anything. IOW, if you want to make good animations in video games, this is a must series to watch.

As I went through this and the Blender and Coding lessons, there was a huge amount of overlap, because everything about animation touches on Blender and coding because it is all about creating a story for your audience, and animation is all about story. – Appeal

Whether it is sex appeal, humour, and hyperbole, everything about Appeal is invoking an emotional reaction in our audience. It is vitally important to keep your skills up and keep drawing and creating. – Solid Drawing

Sure, if you use Blender, you can start ‘faking’ 3d very easily, but it is important to know how Blender operates, so you can start working on things, seeing how you would create that in Blender itself. – Exaggeration

While some people may think some kinds of exaggeration is ‘sexist’ and other buzzwords, it is important to over exaggerate things in animation so that they will read – allowing our audience to really connect with the material. – Timing

An attack too slow, problematic. Grabbing something goes to fast, looks like a push. You need to learn how to slow or quicken things up so it looks exactly like what you intended. – Secondary Actions.

Every action has a complete and opposite reaction. As characters do things, the environment and other characters need to respond that those actions. Trolly grabbing Trollette’s breasts too fast get’s the finger, while just holding her gets a pleasant surprise. – Arcs

By careful observations, you will see almost everything moves along a pendulum, and hence, they arc all the time. It’s important to work those arcs and lines to make sure everything moves properly. – Easing in and Easing out.

In most movements, using easing in and easing out, which is accomplished by tweening on a computer, the start and ending of an animation has less movements than the in between actions. – Follow Through and Overlapping Action

Just as environments respond to actions, so does things on character’s bodies, like long hair taking time to catch up with a running person, or a cloak following behind someone, etc, etc, etc. – Animation Types

In gaming an animation, there is a bunch of animation types we need to be aware off.

Sometimes, in animation, it is one event after another after another – so it is one pose and another pose and another pose – like something rebounding off a bunch of walls.

Other times, it is a pose to pose cycle, like walking, running, jumping, etc, etc, etc.

In game development, MoCap is similar to both these, because it saves everything frame by frame and pose by pose. As a result, it can really look, and if nothing is done with that data, you get games like Mass Effect Andromeda! – Framing

The Rule of Thirds, the Golden Ratio, lines of force – if you’ve never heard of these things, than you need to. Whether you make a painting, a blender scene, or take a photograph – always think of these things – what do you want your audience to focus on! – Anticipation

Every action can be summed up in this – preparation to take the action, the action itself, and the termination of an action. In animation, we need to create a sense that these characters are about to do something, like Trollette looking around before she opens her legs right up. – Squashing and Stretching

One of the biggest ways to exaggerate is Squashing and Stretching. Whether it is squeezing your eyes so tight because you’re excited, or wrapping our arms around your legs, or opening your legs up, squashing and stretching is all about making things look real and exciting.

MGGA – Welcome to the ‘Second Semester’ – S2L1

Full Video –

Blender Guru’s Blender Basics video series –

Welcome back to Make Gaming Great Again.

Last ‘semester’ was a bit of an idea, to see if I could start a game development channel on YouTube and BitChute and see if people thought it was valuable. While YouTube certainly has me in some kind of algorithm wilderness, BitChute has over 2000 views and gets more popular every single week I check its stats.

The most important lessons of the first semester is – don’t be afraid of coding, just learn the definitions and practice. Don’t be afraid of art, just use tutorials and get better, then start characters and caricatures from scratch to further your skills.

The whole 10,000 hour rule is all about learning, practicing what you learn, and then trying things and experimenting. If anything, this is the most important thing I think I could have taught anybody in the 24 videos for ‘Semester’ 1 – learn, practice, share and experiment.

This ‘semester’, we will be learning some more advanced things for sure, but it still comes down with learning, practicing, sharing and experimenting.

First, we will learn the principles of animation – 12 things you need to learn to bring your creations to life, be it 2d or 3d animation.

Second, we will learn Blender by creating the solar system. I also recommend you learn Blender Guru’s blender basics tutorial group, because I will teach much of the same stuff he is teaching, but you will be doing something different from what I am doing – he shows you how to make some donuts and a cup on a table, and I’m showing you how to create the Solar System, with the exact same lessons – something called lateral learning.

Third, I will be teaching you coding again through a new coding game that I just learned about. It has 11 levels, each with a more involved coding solution – perfect for practicing and gaining skills.

Thanks for the support and welcome to my ‘second’ semester, making games great again!

Minds – –

Twitter –

Exclusively Games –

First Semester Playlist –

Art Videos so far

Introduction to Art –

Art intimidates people, and we make the greatest artists into almost mythic heroes, but it doesn’t have to be. It takes time and practice and the right tutorials. You can follow me on Pinterest. I save a huge amount of tutorials on this account to help me learn art, and it should help you learn art as well.

Gaming art doesn’t need to the best in the world. If it’s good enough to tell your story than it will work.

Drawing Hub is a fantastic how-to drawing website, you should check it out. Not only do the people show you step by step how to draw something, they explain it as well. I spend at least an hour every single night at this website.

Introduction to Procreate –

Resources –

Drawing Muscles –

Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad is free –

Virtual Human Body for iOS –

Drawing a humanoid character can be intimidating, but it doesn’t have to be. If you’re starting out, using base materials to trace over is okay because that helps you develop the muscle memory to draw things properly. Every journey of a 1000 miles starts with a single step.

Tracing over drawings or tutorials is a technique called Rotoscoping. It is especially important for animation, as you can start to use different drawings at different times to create a sense of motion.

The best thing to do is use a tablet or touchscreen computer, save the pictures on the website and start tracing over it in programs like Procreate or Photoshop. I use Procreate for the iPad for this tutorial.

Introduction to Humanoid Drawing –

Resources –

Drawing Muscles –

Procreate for iPad – ($13.99 cnd but it’s worth it)

If Procreate is too Expensive – Autodesk SketchBook for iPad –

Virtual Human Body for iOS –

In this lesson, I go through how to setup thing up in SketchBook Pro from autodesk, which is absolutely free of charge for iOS users, to allow you to learn how to draw a humanoid figure. I also go through some of the body ratios that you need in order to draw a realistic humanoid character, if you want to draw something from scratch.

Like I said in the last episode, practice makes perfect. Keep on using tutorials, keep on learning, keep on practicing what you learn and you will start to be a good artist.

Thanks for watching the video and making games great again!