Up until now, I’ve been teaching the basics, teaching definitions and talking about ideas – to let your own imaginations go wild. Today, that changes, because we’re actually going to be using a gaming and programming engine right now, Codea.
While it definitely doesn’t have the sophistication of more advanced gaming engines like the Unreal engine or Unity, it does pack a lot of power for people, if they want to learn game development and programming.
Today, I’m going to show you around Codea, and I’m going to setup our first programmable cutscene, so we can get the kind of practice to hone our skills as programmers and game developers.
Thanks for watching and making gaming great again!
If your game has no puzzles, no problems to overcome, no obstacles that prevent your player from going from the beginning of your game to the end of the game, than your game is boring. You need to stump your player’s progress to give them something to overcome and feel great about.
Every game has multiple puzzles to solve, and when you solve them, you feel fantastic, so this lesson will start looking on how to introduce problem solving to make sure we create something that gives our players a rush for solving.
The game development is going forward too, as you can see. While I have Trolly almost done, I just need to rework the hands a bit, and then start bringing in the legs and feet, so it shouldn’t take very long. I figure about 8 weeks to get him perfectly modelled, animated and worked on.
After that, for my viewers, I am going to model a head and a body for everybody, and myself.
Doing each character from scratch is just dumb. I never did that with SoftImage, I made templates for characters, but I am kinda of rusty.
It should shave so much work off of creating a character – because I’ll have a ready made body to work with. Then I’ll get right on to a female template and body.
I am learning quiet a lot though, and I’m really proud of the progress I’ve made in the past 4-5 months.
Thanks for supporting my work, it’s been a pleasure working with all of you so far.
Storytelling and programming actually go hand in hand, because cutscenes are always completely controlled by coding within gaming engines.
Deciding where character 1 goes, and how character 2 meets them is done with coding. Creating a quick video with effects can be done with coding. Creating memes can be done with coding – if you have the right tools.
SwiftPlaygrounds comes with so many tools to create all kinds of stories using Coding 2 and 3. Everything from coding vids that tell stories, to meme generators that can do things nothing else can do.
Coding and storytelling are creative processes, so expect more and more overlap in the next few lessons – showing how to create some remarkable things.
What a Birthday week I had. Everything worked out like clockwork in my life, including my channel. I’m over 4000 views on my channel. When I sat down, thinking about what my targets for views, I didn’t expect the sheer amount of support I would get, I was hoping for 5k views by May. If I keep going, I should have that by the first two weeks of March, if not sooner. Thank you guys! While I’m talking about that – feel free to come over to my channel teaching game development – BitChute – https://www.bitchute.com/channel/makegamesgreatagain/.
This week, I went through –
Blender Tutorial 2 – Blender Solar System placement –
Development on my game has been going, slowly but surely. I have one of the main character’s face done – Trolly McPatrairchy, pictured below. The cross is an eye target, and yes, it does make the eyes move wherever I put it. I’ve got the sketches for Based Stickman done, and most of the writing is done for the characters. Within the next couple of weeks, I’ll be just drawing concepts for the game, instead of always being in the GDM so much, and it looks like 3 weeks to model a character, and I’d expect a week for texturing and 1 week for rigging the character. After that, I’ll make a Trolly trailer.
Don’t forget to share this post with others. It gets my work out there.
I know this link is off topic, but if you want a real laugh today – https://twitter.com/aja_cortes/status/1098710614057222146?s=21 – this guy is giving women advice on how to be women, and it’s just as funny as it sounds. And his name, I thought it was our favourite politician, Alexandria Ocasio-Cortez for a moment, but now, some guy who is just as stupid as her.
Here’s to another amazing week in Make Gaming Great Again!
We’re at the final Virtual Coder lesson for this semester. The game was too short for me not to do this, but it is good needed practice. In this lesson we go over the three linked videos – conditionals, logical operators, and while loops, as well as review the solutions of levels 9, 10 and 11 in Virtual Coder.
Starting next week, I’m going to go onto other coding things with you using SwiftPlaygrounds and Codea, which will give you some more review of coding, and actually see good coding in action.
I’m including the coding for the little https://www.bitchute.com/video/Gvjzo3qMoxwP/ The Pill Vs The Cube video, so you can start getting references on how to code and animate in a gaming engine, which Codea is (a primitive one).
This is the second of three Virtual Coder lessons, and this is their levels to teach for loops. For Loops are segments of code where you repeat the code within it the number of times defined by i in the code – if i = 3 it repeats 3 times, if i = 10, then it repeats 10 times.
It helps reduce the amount of coding you need to do if you need to repeat the same command more than once in a pattern.
Today’s lesson goes through levels 6 to 8 in Virutal Coder, with my explanation of what this works or why it doesn’t work for deliberate mistakes.