This week in Make Gaming Great Again, January 6th, 2019

Happy New Year guys! We’ve made it, it’s 2019 now.

I’ve been invited to a couple of streams on YouTube, one this Monday and another couple that are tentative right now, one with someone following me on Twitter another person from The New Right Network. I will let you know all the details as I get them. I’ve been thinking about some things about the movement lately. and some of it is good and bad.

Recently, I’ve been thinking about how things are going within all the anti-leftist/sjw/’progressive’ movement, especially when I see videos where one YouTuber is calling out another in the movement as a Cuck. Sure, when Cognative Thought showed a Jeff Holiday being stupid on a live stream with Kevin Logan, he wasn’t wrong, but when I think of the movement, OMG. It kinda reminds me of the feeding frenzy. People became very popular fighting the regressive left during GamerGate, but they were sharks eating up all the popularity they could get, going after bedroom feminists to the queen Anita Sarkeesian. But all those fish are gone, so what can they do anymore – feed off each other.

I was a blogger about a year ago, doing my best to be just like @Sargon_of_Akkad and @DaveCullen. I was trying to feed with them. And I realized something. If you stand directly behind someone, doing the exact same thing as they are doing, you’re always under their shadow. Sargon got hundreds of thousands of people subscribing to him. I got a few thousand reads to my blogs every month.

This is why I changed, for people who have told me, stop gaming, stop doing this – your movement will not grow unless the people in it grow. When I think about the game development channel I started on BitChute, I went from about 250 views in month 1, and then 750 in month 2, and over 1400 views by Jan 1st, and now over 1600 views right now. Each month, I see growth, because people are hungry to do something new and better. What I am offering is not for the feint of heart, because it’s very gratifying to go for the juglar right away, to have the blood hit the water, but it is always better to seek long term than short term. Every kid in an experiment where a pyschologist tested if they would eat a cookie or not before they came back by promising a second cookie if they didn’t eat a cookie did better than the kids who ate the cookie in exit interviews 10 years later. Waiting is always better – wait for the second cookie and that’s when you succeed, and our movement will succeed.

It’s time to start branching out, taking parallel but different routes will create such a movement that they will not know how to deal with it. If we start invading book stores with dozens of authors, and animated shorts on YouTube and streaming services, video games in different stores, and gaming websites that don’t care how woke something is, and movies on NetFlix, and new mobile operating systems for mobile devices, they will have lost.

I’ve finished my ‘first semester’ of game development – 24 videos. All the introduction vidoes, where I talk about important concepts to perform the first step in the creative process, turning an idea into a concept. You can learn how to create your own concept for a video game. Not just that 10 word pitch that you’d give, but a fully fleshed out video game concept on paper that you can give an in depth pitch to a video game company, along with the skills you can develop to start looking for work in the video game industry. The more we invade regressive controlled media, the more we can start to turn things back to normal.

The skills I will be teaching in the ‘second semester’ another 22 videos – 10 on working with Blender, and 12 on the principle of animation, I will allow many of you to be able to decide, do I want to make a video game or an animated series – all from the comfort of your home, free of charge.

Remember, we can overcome, but it is a fight that will last for years.

Minds – https://www.minds.com/MakeGamesGreatAgain

YouTube – https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg

BitChute – https://www.bitchute.com/channel/makegamesgreatagain/

Gab.ai – https://gab.ai/MakeGamesGA

Twitter – https://mobile.twitter.com/MakeGamesGA

Exclusively Games – https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain

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MGGA – Introduction to Caricatures

Full Video

Blender Guru –

https://www.youtube.com/user/AndrewPPrice

Apps-

Procreate for iPad – ($13.99 cnd but it’s worth it)

https://itunes.apple.com/ca/app/procreate/id425073498?mt=8

If Procreate is too Expensive – Autodesk SketchBook for iPad –

https://itunes.apple.com/ca/app/autodesk-sketchbook/id883738213?mt=8

Virtual Human Body for iOS –

https://itunes.apple.com/ca/app/virtual-human-body/id470890348?mt=8

Wow, we’re finally done it. We’re at the end of the first phase of Make Gaming Great Again, ending our introduction series of the basic skills and concepts of game development. In this episode, I look at how to create caricatures of people and bring them to life, an important art skill to master.

When you do caricatures, you have to think about the person you are caricaturing. You need to learn the mannerism, their physical characteristics, and their personality. As an example, since I have a caricature of Prime Minister Justin Trudeau in my game as PM JT, the name is a caricature that he seems like some surfer dude/ski dude here in Canada, he’s informal, but virtue signals his support of causes like the LGBT community, so his ski jacket is rainbow coloured, exemplifying this guy who is way out of his element as he leads a nation.

Caricatures are fun little elements that can bring lots of things to life. We see them every single day with caricatures of all kinds of public figures and they are an important part of democracy, keeping public figures in check if they go too far, be it Donald Trump, Justin Trudeau or Anita Sarkeesian.

For the rest of the month, I want you to keep on going through my channel, thinking about and working on a game idea, because in February I’m going onto the Blender and I’m going to teach you how to create 3d art for your video game. 3d games sell better than 2d games by far, if they are done right. So while you are doing that, go to Blender Guru’s channel and start learning some 3d art with him, so next month you will be able to create a scene where a space ship flies through the solar system which is also animated.

Thanks for all the support you have show me by coming to my channel to learn game development, helping to Make Games Great Again.

MGGA – Introduction to Variables

Full Video –

https://youtu.be/VSRB2hP12nA

Variable Definition –

https://en.m.wikipedia.org/wiki/Variable_(computer_science)

SwiftPlaygrounds –

https://itunes.apple.com/ca/app/swift-playgrounds/id908519492?mt=8

Variables are snippets of code which store a value of any random thing in your program or game. It’s used by game developers to dictate what object in a game does what to where and when, all things that are defined by Variables.

Looking at previous episodes, the Guards are their complete own variable, and Shopkeeps would be their own variable, the player character is their own variable, townspeople are their own variables, a door is a variable, and just about anything is a variable which is defined the developer. That way you can code further things to say Door193 will only unlock with Key039 and not any other key in your pack.

MGGA – Introduction to Characters

Full Video –

https://youtu.be/K2Dbh7eDYcA

Game Design Manual template –

https://trollyshitpost.files.wordpress.com/2018/11/ctaylordesigntemplate.pdf

Sonic Foxes acceptance speech –

https://youtu.be/pyR-8Fcbf48 (2:40 for the direct quote), a caricature of him will be in my game.

The Game World section, the Character section and the Story section are the trinity of pages that create the story you want to tell with your game. These help you tell amazing stories that challenge your players and entertain them. Without these you might as well just make a card game.

With the character section of your GDM, think about all the relevant details as you are creating the descriptions of your characters. All the character classes and powers, the back stories, the stories in the game, their personality, alignment changes and any other thing that should be included, and a full character sheet.

This may seem daunting at first, but you only need to start with a list of the characters first, and then you can add to this section as time and production permits.

Thanks for watching this video and Making Games Great Again!

MGGA – The outrageous reason why I am doing this

I’ve been a BioWare fan for a huge part of my life. I’ve played all of their games in one form or another since they started to publish RPG video games. It was in 2002 that BioWare did something that captivated me. They released the game NeverWinter Nights, their best game in my opinion. While the adventure they created was interesting, it was the toolset that captured my imagination. The ability to sit down and create your own Dungeon and Dragon/Conan high adventure game. I spent many years learning their coding language, their conversation systems and so many other things and I created a couple of adventures. It was fun, and it motivated me to go to College to learn computer animation to learn how to make video games.

Sure, I even played Knights of the Old Republic and Jade Empire, but I was a fan of BioWare because I loved that toolset, being able to figure out anything and create anything I imagined.

I was even more excited about BioWare when I heard their next game release was going to be Dragon Age: Origins and they made the entire game in the NeverWinter Nights Toolset and they were going to transfer all of the coding and conversations and everything else into their new toolset for that game. They promised that it may have a learning curve to use the toolset, but it was going to be a great engine to make adventures in the new world. In my opinion, this was BioWare’s first fall from grace. Their toolset was so ‘awesome’ that I have not heard of one person creating one module for that game ever.

I could see the writing on the wall, EA had bought BioWare a year prior to release, and when they heard that there would be a toolset that players could make their own adventures for free, that other players could download for free, they probably told them no, because that would ‘discourage’ people from buying EA approved DLC to make even more money.

While DA:O and Mass Effect 1 did kick ass and were probably two of the best stories BioWare told, future games just weren’t as great as them. Some people could even say their future games were shit, with endings people hated, games that failed to launch, and games people just didn’t like.

But BioWare forgot the one thing that made them extremely popular. NeverWinter Nights inspired a community of developers, who inspired a community of players. It was a game for fans to make fan fiction stories that everybody could play – it was all about for the fans to inspire them.

While BioWare has forgotten what was great about their company, their fans were invited to create their own content for other players to enjoy. This is why I am creating Make Gaming Great Again Productions, a company and community of developers who work together to make some amazing gaming experiences for players to enjoy.

Expect this website to get more robust in the future, with message boards, a discord server and so many other resources for developers.

Thanks for reading and making gaming great again!