Game Worlds are extremely important in the storytelling of video games. Before you say, video games don’t need stories to be good, in every single game I’ve ever played, there are story elements.
Game Designers know that in a game, every area should have it’s unique challenges you need to overcome, unique factions in it, and unique enemies, including CUPHEAD.
Game Worlds is a triune aspect of stories in games. You need to know the game world in every detail to create the characters that inhabit each part of that world which you need to create the story of your game.
In the past 3 Saturday videos, I introduced the concepts of art, and today, I start to help you understand the most important part of game design, the Game Design Manual. Just download the template that I’ve uploaded to my server, and just copy and past pages and define what you want to create for your game.
The first page is critical in creating interest in your game when you talk to people in the game development community, because it tells the company you are talking to exactly what your game is all about.
The Game Overview is the two page short resume of your game. It describes everything you want to talk about with your game. Every aspect of your game is discussed, and the philosophy behind the game as well.
It is what you give to a gaming company that expresses interest in your game after the elevator pitch, so they can make a more informed decision on whether they want to create the game, or it is the document that keeps inspiring you while you take the months, even years, to create that video game.