Full Video –
Virtual Coder – Sumerian – https://77a9c4b3cc4c4eafb8470b204dbd7aca.us-east-1.sumerian.aws/
Introduction to For Loops –
This is the second of three Virtual Coder lessons, and this is their levels to teach for loops. For Loops are segments of code where you repeat the code within it the number of times defined by i in the code – if i = 3 it repeats 3 times, if i = 10, then it repeats 10 times.
It helps reduce the amount of coding you need to do if you need to repeat the same command more than once in a pattern.
Today’s lesson goes through levels 6 to 8 in Virutal Coder, with my explanation of what this works or why it doesn’t work for deliberate mistakes.
Social Media –
BitChute – https://www.bitchute.com/channel/makegamesgreatagain/
YouTube – https://www.youtube.com/channel/UCPuMNJ5yIn3zDVVXB3nikvg
Gab.ai – https://gab.ai/MakeGamesGA
Twitter – https://mobile.twitter.com/MakeGamesGA
Exclusively Games – https://www.exclusivelygames.com/forum/member/936-makegamesgreatagain
First Semester Playlist – https://www.bitchute.com/playlist/pqhNJuqVjCmX/
Second Semester Playlist – https://www.bitchute.com/playlist/PVrmhTeiYAsl/
Man, this week of vacation was absolutely needed. I feel completely refreshed and ready for the next phase starting February.
I will be doing 34 episodes over Feb, March and April – 10 episodes for Blender, 12 episodes for the Principles of Animation, 11 episodes for the new coding App I found, that I shared around, and the introduction video. We’re are going all out for #gamedevelopment starting Feb. 4th.
Over the next couple of weeks, I have a lot of Prep Work – I want to get through all 11 levels of the #coding program, and most of the #Blender Episodes worked out and done, and some refresher course on the Principles of #animation.
#gamedev #gamedesign #gamedesigner #indiegamedev #indiegame #indieartist #blender3d #blenderart #blenderartist
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Array Definition –
This is the final introduction to coding video I am creating, Introduction to Arrays. Arrays are databases that contain data inside of them. In game design, this could be used to generate random opponents in random places, defined by an array of enemies that can appear on the map, and another array with spawning locations for those random enemies. With a function, you could randomize which enemy is going to spawn in which place because Arrays are numbered.
Since this is my last episode for coding, I’ll cover the rest of the lessons from SwiftPlaygrounds through solutions videos while talking about some basics on how this would apply to Game Development, but many of their lessons are strictly SwiftPlaygrounds lessons which allow you to gain some more experience in coding. My first such lesson will be on the Array puzzles next week.
Starting in February, I’m going to start to work on lessons on 3d modelling using Blender for art lessons. I’ve already see how I am going to accomplish this, I’ll teach you all how to make the Solar System and a little spaceship flying through it. SpaceForce FTW! I will create a little animation through Blender over the next three months to show you how to do all of this.
Thanks for supporting my channel over the past three months and Making Games Great Again!
Full Video –
Variable Definition –
Variables are snippets of code which store a value of any random thing in your program or game. It’s used by game developers to dictate what object in a game does what to where and when, all things that are defined by Variables.
Looking at previous episodes, the Guards are their complete own variable, and Shopkeeps would be their own variable, the player character is their own variable, townspeople are their own variables, a door is a variable, and just about anything is a variable which is defined the developer. That way you can code further things to say Door193 will only unlock with Key039 and not any other key in your pack.
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Algorithms Definition –
Algorithms are one of most misunderstood concepts in the world. If you listen to the news, Algorithms are going to create the great robotic uprising, and you can’t go onto a conservative online space and not hear about Facebook, Twitter and Google altering their algorithms to silence conservative thought. Algorithms are to blame, or are they.
Algorithms are just tools, and they’re simply digital solutions to problems. Whether you want to make sure a character has a key before you let them enter a room, or you create level up scripts, or power scripts, or any other coding, anytime you solve a problem with coding you have just created an algorithm. Sure, Facebook, Twitter, and Google are using algorithms in very biased ways to silence conservative voices but the problem is not algorithms but the people who create them.
Today, I talk about how all the lessons we’ve taken so far have been teaching you how to create your own algorithms to solve issues in SwiftPlaygrounds, and that this concept applies to game development as well, especially level design, which I briefly touched upon in the Game World Page.
Thanks for watching and making games great again.